
The History of Nintendo: From Playing Cards to Video Game Icons
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Nintendo is one of the historic giants of the video game industry, responsible for some of the world's most iconic franchises . But before it was able to get billions of people playing Super Mario , Pokémon , Zelda , and Animal Crossing , Nintendo started as a small playing card company in Kyoto . Here's a deep dive into the evolution of a Japanese company that became a global cultural empire .
1889–1960: Origins, from Kyoto to Hanafuda cards
Founded on September 23, 1889 , by Fusajiro Yamauchi, Nintendo Koppai manufactures Hanafuda cards , used for traditional Japanese games. Thanks to superior craftsmanship , the company thrived in a small market. In the 1950s, under the leadership of the founder's grandson, Hiroshi Yamauchi, Nintendo modernized, secured a partnership with Disney for its cards, and gradually diversified its activities.
1960–1980: From toys to the beginnings of video games
The transition to the world of toys began in the 1960s. Nintendo established itself with innovative products such as:
- Ultra Hand (1966), an extendable hand designed by Gunpei Yokoi
- Love Tester , a gadget for couples
- Light guns and arcade machines
The company entered the world of electronics with the Color TV-Game (1977) , fixed consoles that sold millions of units in Japan. This was the first step towards a revolution to come.
1980–1985: The Game & Watch era, Donkey Kong and the birth of Mario
Gunpei Yokoi created the Game & Watch range (1980) , ancestors of the Game Boy: portable games with LCD screens, each dedicated to a unique gameplay. It was a huge worldwide success .
In 1981, Nintendo released Donkey Kong , designed by a young Shigeru Miyamoto . The playable character, then named Jumpman, would later become Mario. This game laid the foundation for the modern platformer .
In 1983, the Famicom was launched in Japan. Its western version, the Nintendo Entertainment System (NES) , was released in 1985 and saved the industry after the 1983 crash thanks to titles like:
- Super Mario Bros.
- Duck Hunt
- Excitebike
1986–1996: World domination with the NES and Super Nintendo
With the NES, Nintendo became synonymous with video games . The console established itself as a global phenomenon , particularly in the United States and Europe. The arrival of The Legend of Zelda (1986) , Metroid and Kid Icarus reinforced the diversity of its catalog.
In 1990, the Super Nintendo (SNES) succeeded the NES with unrivaled graphic and sound power . It faced fierce competition from SEGA and its Mega Drive. Despite this rivalry, cult games were born:
- Super Mario World
- Street Fighter II
- Chrono Trigger
- Final Fantasy VI
- Donkey Kong Country (Rare)
1989–1999: The absolute reign of portable gaming with the Game Boy
The Game Boy (1989) , designed by Gunpei Yokoi, changed the world of mobile video games . With its battery life and robustness, it stood out despite its monochrome screen. Its flagship game, Tetris , became a phenomenon. But the real bombshell came in 1996 with:
- Pokémon Red and Green in Japan, then Pokémon Red and Blue internationally
The Pokémon series spawned a colossal multimedia license : games, trading cards, anime, films... The Game Boy Color (1998) would further extend this domination.
1996–2006: The entry into 3D with the Nintendo 64 and the GameCube
The Nintendo 64 (1996) marked Nintendo's entry into 3D with innovative titles:
- Super Mario 64 , a platform game revolution
- Zelda: Ocarina of Time , acclaimed as one of the best games of all time
- Smash Bros. (1999) , the first crossover in the Nintendo universe
The GameCube (2001) is powerful but poorly positioned commercially. It nevertheless hosts classics : Super Smash Bros. Melee , Metroid Prime , The Wind Waker , Resident Evil 4 , etc.
2004–2012: Nintendo changes the rules with the DS and Wii
- Nintendo DS (2004) – dual screens, touch screen, microphone
- Wii (2006) – Wiimote with motion detection
These consoles are a huge success . The Wii becomes a family phenomenon with Wii Sports . The DS attracts children as much as adults with Nintendogs , Brain Training or Mario Kart DS .
2012–2016: Crossing the desert with the Wii U
The Wii U (2012) suffered from confusing marketing , a poorly chosen name, and a limited catalog. Despite quality titles like Super Mario Maker and Bayonetta 2 , it barely sold 13 million units. It was one of Nintendo's biggest failures , but also a laboratory of ideas for its future rebirth.
2017–present: The triumph of the Nintendo Switch
Launched in March 2017 , the Nintendo Switch is a resounding critical and commercial success . A hybrid console, it appeals with its flexibility and exceptional game library:
- Breath of the Wild – revolutionizes the Zelda series
- Super Mario Odyssey – a return to free-form platforming
- Animal Crossing: New Horizons – a global phenomenon in the midst of a pandemic
- Metroid Dread, Xenoblade Chronicles 3, Splatoon 3, Tears of the Kingdom…
The Switch surpasses 139 million units sold , becoming the best-selling Nintendo home console in history .
2024 and beyond: towards a new generation?
Rumors surrounding a Switch 2 have been fueling the press since 2023. Nintendo is cautiously preparing for its transition, aware that its current success is based on a solid ecosystem (hybrid, Joy-Con, Nintendo Online, remasters, etc.).
Conclusion
From a small card factory to the world leader in video games , Nintendo has managed to survive through eras, failures and technological revolutions. Its genius lies in its ability to combine innovation, creativity and accessibility . By creating timeless characters, rich worlds and constantly renewed gaming experiences, Nintendo continues to embody a unique gaming philosophy : that of fun above all .