Château de Peach : le hub culte de Mario 64

Peach's Castle: Mario 64's Iconic Hub

1523 words | Reading time : 7 minute(s)

LocationPeach's CastleSuper Mario 64

Paintings hanging on the walls that work as doorways to other worlds. The princess's residence and the central hub of Super Mario 64, Peach's Castle is instantly recognisable by its central tower, its four turrets, its moat and its stained-glass window. This guide breaks down how the painting-levels work, its secrets — including MIPS the rabbit and the slides — and how it has evolved across the games.

A pink and white silhouette topped by a tall central tower, ringed by a moat and rolling lawns: Peach's Castle is arguably the most recognisable setting in all of video games. The princess's official residence and the heart of the Mushroom Kingdom, it embodies both the home Mario must protect and the favourite kidnapping target of Bowser.

But above all, it was Super Mario 64 (1996) that etched this castle into players' memories: turned into a giant interactive hub, it links entire worlds together through its magic paintings and hides a whole host of secrets, from MIPS the rabbit to the hidden slides. A look back at the most famous place in the Mario universe, a worthy counterpart to Bowser's fortress.

Contents


A castle turned icon with Super Mario 64

The idea of a princess's castle already existed in the earliest instalments, but it was Super Mario 64, released on Nintendo 64 in 1996, that locked in its definitive look. The game established the famous silhouette: a slender central tower framed by four turrets at the corners of the walls, all encircled by a moat and set in the middle of a rolling meadow. A large stained-glass window depicting Peach looks out over the entrance, a motif found in almost every later appearance.

In this game, the castle goes by the name of “ Mushroom Castle ” (Mushroom Castle) and serves as the starting point for the whole adventure. Far from being mere scenery, it becomes a space to explore in its own right, one you keep coming back to between levels. That design set a precedent: the hub castle of Mario 64 is a direct ancestor of the central worlds that would go on to structure so many 3D platformers.


How the hub works: paintings that lead to the worlds

Super Mario 64's masterstroke lies in its paintings. Every picture hanging on the castle walls is really a portal: Mario jumps into it and is flung straight into a full level. The castle thus opens the way to the 15 main worlds of the game, spread across several floors and a basement.

The ground floor holds the first paintings, such as Bob-omb Battlefield or Cool Cool Mountain; the upper floors and the basement reveal ever trickier worlds. To progress, you have to collect the famous Power Stars: the game has 120 in total, scattered across the main worlds, shorter secret levels and the castle itself. Some doors only open once you have a certain number of stars, turning the castle into a progression map in its own right.


MIPS, slides and moat: the castle's secrets

Peach's Castle is a nest of secrets. Hidden away in the basement is MIPS, the princess's golden pet rabbit. He shows up a first time once Mario has 15 stars, then a second time from 50 stars onwards; catching him on the run earns a Power Star each time. A delicious detail for the curious: MIPS was one of the very first characters created for Super Mario 64, used in development tests, and he takes his name from the MIPS architecture, the instruction set of the Nintendo 64's processor.

The castle conceals other hidden passages: a secret slide reached through one of the stained-glass windows bearing Peach's likeness, an aquarium hidden behind a hole in the wall near the Jolly Roger Bay painting, and Toads who hand over a star provided you have enough stars on the counter. In the courtyard, a Big Boo only appears from 12 stars onwards to open the way to the haunted mansion. Finally, by ground-pounding two pillars in the basement, you can drain the castle moat and reveal a new passage.

The princess's secret slide in Super Mario 64, a chute suspended over the void
The secret slide hides behind a stained-glass window: the castle keeps its passages for the curious.

An architecture that evolves from game to game

The core shape stays recognisable, yet the castle reinvents itself from one game to the next as the story demands. In Paper Mario, Bowser literally tears it out of the ground and sends it floating through the sky, library and ballroom included. In Super Mario Galaxy, it is lifted clean off the ground and carried into space during the kidnapping of Peach that kicks off the adventure.

The castle also shows up in the background of many races in Mario Kart, notably on tracks such as Royal Raceway. More recently, Super Mario Odyssey offers a castle whose design pays clear tribute to the Mario 64 original, while other 2D instalments such as New Super Mario Bros. U weave it into their storyline. Every time, the role stays the same: a home to defend, a symbol of everything Mario is trying to save.


The home of the Mushroom Kingdom

Beyond gameplay, Peach's Castle carries a powerful symbolic weight. It is the princess's official home and the central landmark of the Mushroom Kingdom, set on the outskirts of the Toads' town. When Bowser attacks, it is almost always this castle he storms or steals away, making its recapture the narrative engine of dozens of adventures.

Set against the dark, trap-ridden fortress of the King of the Koopas, Peach's pink castle is its exact opposite: bright, welcoming, bound up with the peace of the kingdom. That visual contrast between the two residences sums up the founding conflict of the series all on its own, and explains why this castle remains, decade after decade, one of the best-loved places in all of video games.

Illustration of the Mushroom Kingdom with Peach's Castle in the distance
Whatever the instalment, the castle remains the kingdom's landmark.

Quick facts

Type Iconic location (castle)
Standout role Central hub of Super Mario 64 (1996)
Universe Mushroom Kingdom
Architecture Central tower, four turrets, moat, Peach stained-glass window
Cult secret MIPS, the golden rabbit in the basement (15 then 50 stars)
Total stars (Mario 64) 120 Power Stars
Distinctive feature Magic paintings acting as portals to the worlds

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FAQ

  • Which game made Peach's Castle famous?
    It was Super Mario 64, released on Nintendo 64 in 1996, that fixed its iconic look and turned it into a giant central hub linking the game's 15 worlds through paintings.
  • Who is MIPS, the castle rabbit?
    MIPS is the princess's golden pet rabbit, hidden in the basement. He appears at 15 stars and again at 50 stars, and catching him earns a Power Star. His name comes from the MIPS architecture, the instruction set of the Nintendo 64's processor.
  • How do the castle paintings work in Mario 64?
    Every picture hanging on the walls is a portal: Mario jumps into it and is flung into a full level. Spread across several floors and the basement, these paintings give access to the game's 15 main worlds.
  • Can you really drain the castle moat?
    Yes. By ground-pounding two pillars located in the basement, you dry out the moat and open a new passage, notably towards a secret level tied to the invisibility cap.
  • Does the castle appear in games other than Mario 64?
    Absolutely: it is lifted into space in Super Mario Galaxy, torn from the ground in Paper Mario, used as a backdrop for Mario Kart races and reinterpreted in Super Mario Odyssey.
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