The Mario Kart grid is the best observatory of the Mario universe, because it is the only list in which a character has to earn his place. A platform boss can appear once and disappear; a driver, by contrast, comes back episode after episode or drops out of the cast. The result: the roster tells you fairly precisely who counts, and at what point.
The movement is spectacular. Eight drivers in 1992, eight again in Mario Kart 64, forty-two in Mario Kart 8 Deluxe, and fifty in Mario Kart World. That inflation is not decorative: at twenty-four karts per race, you need enough faces for two players not to look alike. The thirty-five profiles below are the ones whose role in racing our blog documents — each carries the episode that brought it into the series, not its date of birth in the Mario universe.
Here are the eight faces we all think we have known since 1992. Except that on rereading our own profiles, two of them were not there at the start : our article on Mario Kart 64 is categorical, Wario and Donkey Kong “become playable for the first time in the series” in 1996, alongside Mario, Luigi, Peach, Toad, Yoshi and Bowser. The cards below therefore carry 1996 for those two, and not 1992 as you often read.
The same rigour for the next three: Yoshi, Bowser and Koopa Troopa are unquestionably back-catalogue drivers of the series, but none of their profiles gives an episode of entry. Rather than assigning them a date by instinct, their card displays “core driver”. A page that dates eighty-five entries cannot afford a single decorative date.
Since 1992 · Super Mario KartLuigipresent in every instalmentThe only driver, along with Peach, whose presence our profile asserts in absolutely every episode. He is also the one who gave the series its most lasting meme: the *Luigi Death Stare* of Mario Kart 8, that sideways, icy look aimed at an opponent you have just overtaken. On the voice side, he has followed his brother's calendar exactly: Charles Martinet from Mario Kart 64 onwards, then Kevin Afghani since 2023.
Read the profile
Since 1992 · Super Mario KartPrincess Peachfast, nimble, in every episodePlayable in every instalment, in the fast and nimble profile. A historical detail that racing helped to settle: in the West she was called Princess Toadstool, and it is from Super Mario 64 and then Mario Kart 64 that the name “Peach” took hold for good. She is also one of the rare roles in the cast to have changed actor several times during the life of the series — Jen Taylor, then Samantha Kelly, then Courtney Lin.
Read the profile
Since 1992 · Super Mario KartToadsince the very first episode“Present since Super Mario Kart”: that is what our profile says, and he is the only member of the core to be dated so explicitly. Appreciated for his handling and his speed, he occupies the featherweight slot — the one Dry Bones would come and dispute with him in 2005. Toadette, his counterpart, was also born of a Mario Kart, eleven years later.
Read the profile
Core driverYoshithe best compromise on the gridOne of the most popular drivers in the series, for a simple technical reason: his balance between acceleration and handling makes him the default choice for anyone who does not want to choose. He has also had his own dedicated layout since Mario Kart 64, Yoshi Valley — as Bowser has his castle and Wario his stadium.
Read the profile
Core driverBowserheavyweight, king of the straightExcellent on the straight and formidable on contact, he pays for that mass in acceleration. A peculiarity of his double career: he is a playable driver, and often the boss of the series' arcade modes — present on both sides of the finishing line. His family and his minions occupy five further profiles on this page on their own: Bowser Jr., Dry Bowser, the Koopalings, Roy and Lemmy. No other clan is so well represented on the grid.
Read the profile
Core driverKoopa Troopafeatherweight, lively accelerationBowser's basic soldier, recycled as a light driver with lively acceleration. He is also the one who supplies the series with its most common ammunition: the green shell and the red shell come off his back. Few drivers can say their anatomy has become ammunition. He also turns up as a referee or mini-boss in Mario Party, and on the courts of Tennis, Golf and Strikers.
Read the profile
Since 1996 · Mario Kart 64Donkey Kongin from 1996, not 1992Our article on Mario Kart 64 says so unambiguously: he becomes playable for the first time in the series in 1996. A heavy character with a high top speed, he opens the category Roy Koopa and Waluigi would later occupy alongside him in Mario Kart 8. He did not stay alone for long: Diddy Kong joins him with Double Dash!!, Funky Kong in 2008. The Kong family occupies three slots on this grid.
Read the profile
Since 1996 · Mario Kart 64Wariothe mocking heavyweight of 1996He comes in at the same time as Donkey Kong and immediately establishes himself as the mocking heavyweight of the bunch, excellent with heavy high-speed vehicles. It is also in Mario Kart 64 that Charles Martinet begins lending him his voice — a role he would hold until 2023. Waluigi, his double invented for the spin-offs, would join him seven years later with Double Dash!!.
Read the profile
This is the most interesting group on the grid: characters Mario Kart did not borrow from the platform games, but that it manufactured or relaunched. Toadette arrives through the side door of a racing game in 2003 and becomes a heroine in her own right; Baby Daisy has no childhood recounted anywhere, she appears in 2008 already at the wheel; Metal Mario was a temporary effect in Super Mario 64 and becomes a distinct character fifteen years later.
The turning point is Double Dash!!, in 2003. Its principle — two drivers per kart — mechanically forced the cast to be doubled, and six of the profiles below date from that single episode. The design constraint produced more characters than ten years of platform games.
Since 2003 · Double Dash!!Toadettearrived through the side door of a racing gameIntroduced in 2003 in Mario Kart: Double Dash!!, as Toad's obvious team-mate. She has never left the casts since, and her versatility — racing, platforming, puzzle, sport — ended up making her far more than a derivative of Toad : an autonomous heroine, turned princess by a mushroom. She is the textbook example of the character racing manufactured: nothing, before 2003, hinted at her.
Read the profile
Since 2003 · Double Dash!!Waluigihe has no game, he has a trackPlayable since Double Dash!!, with balanced statistics that steer him towards heavy and intermediate karts. His real consecration is not a place in the cast but a layout in his name : Waluigi Pinball, in Mario Kart DS, famous for its neon atmosphere and its electrifying music. Charles Martinet lent him his voice too, and his last known role for Nintendo was precisely this character, in Super Mario Party Jamboree in 2024.
Read the profile
Since 2003 · Double Dash!!Princess Daisya track, a boat and a cult lineThe series gave her what no platform game offered her: her own track (Daisy Circuit), her own boat (Daisy Cruiser), and a line that became folklore. The “Hi, I'm Daisy!” comes from Double Dash!!, and her cries from Mario Kart Wii have been parodied for twenty years. She owes her return to the front rank to the spin-offs, and our profile is precise about the delay: having appeared in Super Mario Land in April 1989, she vanishes from the radar for eleven years, until Mario Tennis on the Nintendo 64 in 2000. She has not left the kart since.
Read the profile
Since 2003 · Double Dash!!Diddy Kongthe grid's second KongPresent from Double Dash!! onwards, he brings the Kong family a lighter profile than his elder. A historical curiosity: Nintendo had also prepared a Donkey Kong Racing on GameCube, in which you raced on the backs of animals such as Rambi. The project was cancelled, and Diddy stayed on the Mario Kart grid. He completes the grid's Kong family, between his elder who came in in 1996 and Funky Kong, who arrived in 2008.
Read the profile
Since 2003 · Double Dash!!Bowser Jr.he brought his Clown Car alongPlayable in Double Dash!!, Mario Kart Wii then 8 Deluxe. His particularity is that he did not arrive alone: his flying Clown Car followed him right into the karts, turning a platform boss's vehicle into a racing chassis. A precision his profile brings and that the grid makes visible: Nintendo officially established in 2012 that the seven Koopalings are not his brothers and sisters, but his father's elite minions. He alone is the son.
Read the profile
Since 2003 · Double Dash!!Baby Marioa driver before being a heroDouble Dash!! makes him a driver in 2003, and since then he has never left the spin-off casts — even though he would not become a fully playable character in an adventure game until 2005, with Mario & Luigi: Partners in Time. Racing is two years ahead of the rest of the universe. His pairing with Baby Luigi is one of the most obvious pairs in the Double Dash!! cast, and the only one to have the Chomp as a special item.
Read the profile
Since 2003 · Double Dash!!Baby Luigihis first playable appearance, full stopAn objective-character in Yoshi's Island — you protected him without controlling him — he becomes playable for the first time in his career in Double Dash!!. The principle of two drivers per kart made the two babies one of the most obvious pairs in the cast. The two babies share the Double Dash!! special item: the Chomp hooked to the front of the kart. Baby Peach and Baby Daisy would not join them until five years later.
Read the profile
Since 2008 · Mario Kart WiiBaby Peachat the wheel in 2008Mario Kart Wii brings her into the driver cast in 2008, alongside Baby Daisy. It is also from that episode that Samantha Kelly lends her her voice — the same actor who was already voicing Peach, Toad and Toadette, and who left those roles the day after the release of Mario Kart World.
Read the profile
Since 2008 · Mario Kart WiiBaby Daisyborn on a track, with no game of originThe purest case in the series: she has no childhood recounted anywhere. She appears in 2008 in Mario Kart Wii, already at the wheel, with no game of origin and no plot to introduce her. A casting creation before being a character in a story — something only a racing series could produce. An end-of-career detail: it is the babies' category that Charles Martinet held longest, right up to Mario Kart World in 2025.
Read the profile
Since 2008 · Mario Kart WiiFunky Kongthe driver who gave the game its nicknameTo be unlocked in Mario Kart Wii (2008), a heavyweight among the fastest, and above all paired with the Flame Runner bike : the combo swept up an overwhelming share of the speed records, to the point where the episode inherited the mocking nickname “Funky Kart”. He came back in Tour, then in 8 Deluxe in 2023.
Read the profile
Since 2008 · Mario Kart WiiRosalinafrom the galaxy to the trackThe cosmic guardian of Super Mario Galaxy joins the grid from Mario Kart Wii onwards and has never left it: Mario Kart 7, 8, 8 Deluxe and Tour, where she comes in astral and winter versions, and even Baby Rosalina. Few characters have so many official costumes. Her profile corrects a frequent confusion along the way: in Super Mario Galaxy 2, she is not playable. It is racing that made her a character you control.
Read the profile
Since 2011 · Mario Kart 7Metal Marioan effect turned characterBorn in 1996 as a mere temporary transformation in Super Mario 64, he has featured since 2011 in the Mario Kart cast as a distinct driver. Going from the status of effect to that of character is rare in video games — and it is racing, not platforming, that gave it to him. Fifteen years separate the effect from the character — and it is a racing game, not a platform game, that carried out the promotion.
Read the profile
Since 2019 · Mario Kart TourPaulineforty years between her creation and her steering wheelA captive in the very first Donkey Kong in 1981, she makes her racing debut in 2019 in Mario Kart Tour, the same year as her arrival in Mario Tennis Aces. She then joins 8 Deluxe via the Booster Course Pass, then the Mario Kart World cast. Thirty-eight years separate her first appearance, in the Donkey Kong of 1981, from her first steering wheel. Few characters have waited so long.
Read the profile
Since 2019 · Mario Kart TourKamekthe wizard who transforms the driversPlayable in Mario Kart Tour, with several appearances. His most interesting role is elsewhere: in Mario Kart World, it is his magic that turns the driver into another character — the mechanism by which the Cataquack is unlocked. He is also playable in Mario Party 9, where he has to be unlocked, and in Mario Tennis Aces — but it is racing that gave him an active role rather than a mere silhouette.
Read the profile
This is the series' most characteristic move: take an obstacle and give it a kart. The Pokey had been getting in drivers' way at the edge of desert tracks since 2003; the Cataquack had been catapulting the careless on Peach Beach since the same year. In 2025, Mario Kart World puts them both behind the wheel. Twenty-two years as extras, and a promotion.
That recruitment from the bestiary has a consequence the grid makes visible: several of these drivers have a physical profile dictated by their nature as enemies. Dry Bones is the lightest because he is nothing but bones; the Cataquack is classed as a heavyweight; Petey Piranha drags his pot around. The enemies guide tells the story of their other life.
Since 2003 · Double Dash!!King Booheavyweight, for a ghostThe first playable appearance of his whole career is a Mario Kart: Double Dash!!, in 2003, in the heavyweight category — which is a nice paradox for a creature with no body. He then goes on through Mario Kart Wii, Tour and 8 Deluxe, with variants including a golden King Boo. Not to be confused with the Boo item profiled above: that one makes you invisible and steals, whereas the monarch drives.
Read the profile
Since 2003 · Double Dash!!BirdoYoshi's team-mate in an egg kartDouble Dash!! brings her in as Yoshi's natural team-mate, in an egg-shaped kart — the most literal pairing in the game. She comes back later in Mario Kart Tour, where she collects exclusive costumes, proof of a popularity her platform appearances do not explain on their own. Her return in recent titles such as Mario Kart Tour or Mario Party Superstars testifies to a popularity that her platform appearances do not explain by themselves.
Read the profile
Since 2003 · Double Dash!!Petey Piranhaa driver, and not sceneryContrary to a widespread idea, Petey Piranha is not confined to the scenery in Mario Kart : he races there as a fully playable driver. First to be unlocked in Double Dash!! (2003), then in Tour, before joining the 8 Deluxe grid with the fifth wave of the Pass, in 2023. Our profile insists on the name, and the shop sticks to it: in French he is Flora Piranha; Petey Piranha is the original name.
Read the profile
Since 2005 · Mario Kart DSDry Bonesthe lightest in Mario Kart DSMario Kart DS invites him onto the grid in 2005, unlockable by winning all the Nitro cups at 50cc : he is the lightest driver in the game there, ahead of Toad, Peach and Yoshi. He misses Mario Kart 8 on Wii U, comes back in the base roster of 8 Deluxe, then features among the playable drivers from launch in Mario Kart World.
Read the profile
Since 2005 · Mario Kart DSShy Guytolerated first, then made a regularHis entry happens in two stages, which is unique on the grid: first a driver reserved for local multiplayer in Mario Kart DS, then a fully unlockable driver in Mario Kart 7 (2011), obtained by taking the gold trophy in the Shell Cup at 150cc. That two-stage path says something about the method: the series tries out its recruits in local multiplayer before making them regulars.
Read the profile
Since 2008 · Mario Kart WiiDry Bowserthe most punishing unlock in the seriesMario Kart Wii makes him a playable star two years after his creation — and one of the most demanding characters to unlock in the whole series: a “one star” rank on every 150cc cup of the new tracks, or 4,350 races. He then comes back via the Animal Crossing pack of Mario Kart 8 in April 2015, then from the start in 8 Deluxe.
Read the profile
Since 2011 · Mario Kart 7Wigglerthe caterpillar at the wheelAn enemy you wake at your peril since Super Mario World, she becomes a fully playable character in Mario Kart 7 (2011), then in 8 Deluxe. Her racing career has even rubbed off on the platform games, where the Racing Wiggler of Mario Wonder lets you take him on in good-natured races.
Read the profile
Since 2025 · Mario Kart WorldCataquacktwenty-two years as an obstacle, then a steering wheelHe has been catapulting drivers off the track on Peach Beach since Double Dash!! (2003), and signs up again on the same retro layout in Mario Kart Wii. In 2025, Mario Kart World makes him a playable driver in the heavyweight category, unlocked in particular when Kamek's magic transforms the character being played. A detail: when he remains an obstacle, he now only appears in blue — the harmless version.
Read the profile
Since 2025 · Mario Kart WorldPokeythe cactus that ended up racingThe series has made him a recurring obstacle in all its deserts: the Dry Dry Desert of Double Dash!!, the Desert Hills of Mario Kart DS, the Dry Dry Ruins of Mario Kart Wii, then Mario Kart 8. Every driver in the series has paid for a contact in lost seconds. An unexpected consecration in 2025: he becomes a playable driver in Mario Kart World.
Read the profile
The seven Koopalings have existed since 1988 in the platform games. They only enter racing in 2014, all at once and in full, with Mario Kart 8 — the only time the series has brought seven characters from the same set of siblings into one episode. That is what explains why their profiles are so precisely differentiated: seven distinct slots were needed on one grid.
Since 2014 · Mario Kart 8The Koopalingsseven at oncePlayable for the first time in a racing game with Mario Kart 8, in 2014, then carried over into 8 Deluxe. For a set of minion siblings confined for twenty-six years to end-of-world fights, the starting grid served as a collective promotion. Their seven names are tributes to musicians, and Nintendo specified in 2012 that they are not Bowser's children but his elite minions.
Read the profile
Since 2014 · Mario Kart 8Roy Koopaheavyweight, no surpriseMario Kart 8 places him among the heavyweights, alongside Donkey Kong and Waluigi — a classification his build as a thug in pink shades made fairly predictable. He is the member of the family whose racing profile fits best the role he already held in platforming. Like his six brothers and sisters, he owes his name to a musician: the whole family is a tribute, which explains first names so unlike a Koopa's.
Read the profile
Since 2014 · Mario Kart 8Lemmy Koopathe lightest driver in Mario Kart 8A rare distinction: in Mario Kart 8, he is the lightest driver in the whole game. That status as absolute featherweight has given an unexpected second career to a character long considered a bit player in the 2D games — he has become a recognised strategic choice on the tracks. His name pays tribute to Lemmy Kilmister, of Motörhead: the grid's featherweight carries that of a heavy metal singer.
Read the profile
Cross-cuttingPeach, Pauline and Daisythe in-depth dossierThree trajectories, two of which pass through racing: Daisy settles in for good from Double Dash!! onwards, Pauline waits for Mario Kart Tour. The complete dossier is on the blog — it is one of the most read articles on the site, and it deserves better than a summary here. This page does not summarise it and does not try to: it is one of the blog's most consulted articles, and it treats the subject better than a box could.
Read the profile
One last figure, which puts the grid in perspective: Mario Kart World lines up fifty drivers at launch — and Dry Bowser is not among them. A character who had demanded 4,350 races to be unlocked in 2008, and became a grid regular for seventeen years, is missing from the widest roster ever offered. The Mario Kart grid does not only add: it sorts.