The adventure does not begin in pastel scenery: it begins on the grimy quays of Rogueport, a port town dominated by a gallows and populated by bandits, ghosts and swindlers. Peach has sent Mario a treasure map, then vanished. Beneath the cobblestones sleep a sunken city, a door sealed for a thousand years, and whatever that door is holding back.
You have to gather seven Crystal Stars to open it, and Mario is not alone on their trail: the X-Nauts covet them too, from a base concealed beneath the surface of the Moon. The game unfolds in a prologue and eight chapters, with playable passages devoted in parallel to Peach and to Bowser.
What players remember, however, is neither the quest nor the villains: it is the staging of the battles as a piece of theatre. The fights take place on a stage, facing an audience seated in the stands. A successful action fills the house and recharges the special-attack gauge faster; a botched one empties it, and the disappointed spectators go as far as throwing things.
Second Paper Mario episodePaper Mario: The Thousand-Year Door
Twenty years a prisoner of a console few people owned, then brought back in HD
The Japanese title says everything about the ambition: *Paper Mario RPG*, no beating about the bush. Released on GameCube on 22 July 2004 in Japan and on 12 November in Europe, the game became a cult item as it became impossible to find — a combination that built its reputation as much as its qualities did.
Twenty years later, Nintendo brought it back in high definition, worldwide on May 23, 2024, exclusively on Switch. It is the first remake in the series. The result sold around 1.76 million copies as early as June 2024 — almost the total sales of the original, in a single month.
Player rankings regularly place this episode at the head of the branch, and for reasons that can be named: funny, endearing writing, chapters that resemble one another not at all — a dragon's castle, a rigged wrestling tournament, a cursed pirate island — and a combat system as deep as it is unusual.
Three resources, one budget
You manage HP (heart points) to survive, FP (flower points) for special techniques, and BP (badge points) for equipment. Since the BP total is limited, every badge equipped rules out another: it is a trade-off, not an accumulation.
Paper as a tool
Outside battle, Mario's paper nature becomes a puzzle mechanic: folding into a boat, a plane, slipping into a slot to get through where a character with volume would be stuck.
What the remake changes
A complete graphic overhaul, a re-orchestrated soundtrack, faster movement on the map, orientation markers, a modernised interface — and a Partner Ring to switch teammates instantly. The structure, the chapters and the tone remain those of 2004.
Do you need to have played the first one?
No. The story is independent of the Nintendo 64 episode. Count on about thirty hours for the main thread, more for the side content — including the optional dungeon where the super-boss of the 100th floor.
One ally per chapter or thereabouts, each with a battle attack and a field power that unlocks passages. They never die for good — knocked out for a few turns, then revived — and, unlike in the Nintendo 64 episode, here they have their own hit points. All seven are below, including the one you can go through the entire game without ever recruiting.
2004 · The Thousand-Year DoorGoombellaThe archaeologist who analyses better than a manualKurisuchīnu — “Christine” — in Japan: a pink Goomba with a blonde fringe, a third-year archaeology student at Goom University, with an encyclopaedic knowledge and a ready sarcasm. Mario runs into her in the prologue, in Rogueport, as she is being attacked by Lord Crump and the X-Nauts. Her Tattle technique gives the hit points and weaknesses of any opponent, and her offensive repertoire — Headbonk, Multibonk, Rally Wink — makes her useful well beyond intelligence gathering.
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2004 · The Thousand-Year DoorKoopsThe coward who becomes braveKoops in the English version, second partner, recruited in the village of Petalburg from chapter 1 onwards. When Mario meets him, he stammers, apologises and seems anything but cut out for adventure — the concept sketches show him hunched from the outset, his arc was written into his design. What sets him in motion is a missing father and the dragon who made him disappear. His shell, thrown at a distance, strikes and activates switches out of reach; his shyness, meanwhile, dissolves chapter after chapter.
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2004 · The Thousand-Year DoorFlurrieThe theatre star turned wind spiritFlurrie in English, Kurauda in Japan — the French name feminises “cumulus”, which she evokes as much by her silhouette as by the power of her breath. Before joining Mario, she was an adored actress, tired of the spotlight and retired to Boggly Woods among the Punies. It takes an affair of a necklace stolen by the Shadow Sirens to set her in motion again. Her Gale Force sweeps the field, reveals invisible passages and clears away whatever is lying around — the rest of her arsenal is that of an actress.
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2004 · The Thousand-Year DoorYoshi KidThe partner the player namesHe is not recruited: he is born. Mario picks up an egg during his stay in Glitzville, the floating city of wrestling matches; the egg stays in the inventory for a while, then hatches into a small, wide-awake Yoshi who settles into the team without asking anyone's opinion. His colour depends on how long you let pass before hatching, and his name is the one the player types. Born in the middle of a tournament, he keeps its character: he is the one who nicknames Mario “The Great Gonzales”.
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2004 · The Thousand-Year DoorVivianEnemy in chapter 1, partner in chapter 2A witch of shadow and fire, Vivian belongs at first to the Shadow Sirens, alongside her sisters Beldam and Marilyn, who mistreat her relentlessly. Moved by Mario's kindness, she turns her back on her own family to join the team, and offers him her power: hiding him in her shadow to make him invisible and slip beneath obstacles. The 2024 remake restored a facet of her identity — she is transgender — that the original Western localisation had erased.
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2004 · The Thousand-Year DoorBobberyThe old sailor a letter brought back to lifeAdmiral Bobbery in English: the oldest partner in the game, a retired admiral with a gruff plain-spokenness, met in chapter 5 as Mario is looking for a captain to reach a lost island. He refuses. What sets him going again is a letter written before her death by Scarlette, the woman whose loss had left him beached. Once aboard, this Bob-omb becomes the team's offensive bulldozer — and, outside battle, what gets through cracked walls.
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2004 · The Thousand-Year DoorCarminaShopkeeper by day, thief by nightMs. Mowz in the English version: a small mouse who runs the Lovely Howz by day and scours the world by night. She is the only truly optional partner in the series — you can complete the entire adventure without ever adding her to the team, and many players have no idea they have just crossed paths with a playable companion. Her speciality is sniffing out badges and hidden items. A flirt and a tease, she makes eyes at Mario, which sets the rest of the troop's teeth on edge.
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The hub on one side, and on the other two organisations that believe themselves rivals while one manipulates the other: the X-Nauts, with their robotic brain, their clumsy lieutenant and their mecha; theShadow Sirens, three witches whose eldest has been pulling the strings for a thousand years. Between the two, the guardians of the Crystal Stars, one per chapter.
2004 · The Thousand-Year DoorRogueportThe town of scoundrels, gallows includedRogueport in the original version, Gorotsuki Taun in Japan — literally “the town of thugs”. The French name plays on “la canaille”, and the atmosphere follows: a grey, menacing little town, dominated by a gallows planted in the middle of the square, cut into rival districts and riddled with shady NPCs. Beneath the cobblestones sleeps a city swallowed a thousand years earlier, and the Thousand-Year Door that gives the game its title. The hub serves as a base camp between chapters, services and underworld included.
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2004 · The Thousand-Year DoorGrodusA robotic brain under a glass domeGrodus in the English version, Batsugarufu in Japan. The game's big villain wears neither shell nor moustache: he is a mechanical head under a bell jar, at the head of the X-Nauts, an organisation of scientists operating from a base concealed beneath the surface of the Moon. His plan fits on one line: gather the seven Crystal Stars to wake the Shadow Queen and put her at his service. His pride is his undoing — he ends up reduced to a mere floating head, then to a peaceful retirement in Poshley Heights.
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2004 · The Thousand-Year DoorLord CrumpFour duels, and not one victoryLord Crump in the original version: Grodus's right hand, the number two of an organisation he does a disservice to at every appearance. Mario faces him four times, and Grodus ends up naming him his most incompetent underling. When anger takes him, he summons squads of X-Naut grunts to overwhelm the plumber. His comic peak remains his pirate disguise under the alias Four-Eyes — and his habit of addressing the player directly.
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2004 · The Thousand-Year DoorMagnus von GrappleThe boss who comes back as a 2.0 modelMagnus von Grapple in the original version: the mechanical armed wing of the X-Nauts, a mass of metal topped with a spherical cockpit out of which its pilot sticks — invariably Lord Crump. The 1.0 model guards the Great Tree in chapter 2 with 30 hit points and detachable rocket fists. The 2.0, assembled and perfected in the lunar fortress, waits in chapter 7 with 70 hit points. It is the technological showcase of an organisation that prefers the machine to black magic.
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2004 · The Thousand-Year DoorBeldamA thousand years, ice, and a bullied sisterBeldam in the English version: a ghostly witch over a thousand years old, eldest of the Shadow Sirens and holder of the strongest magical affinity of the three sisters, despite a slight silhouette among the colossi of the game. She never charges in: she designs the plans, hands out the roles and decides. The real reversal of the story lies there — she is the one manipulating Grodus and the X-Nauts, and not the other way round. Her cryokinesis and her Veil technique complete a portrait of the pure strategist.
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2004 · The Thousand-Year DoorShadow QueenSealed for a thousand years, woken by mistakeShadow Queen in the English version. A millennium before the adventure, this demon razed in a single night the prosperous city that stood where Rogueport now stretches, and swallowed it underground. Four ancient heroes eventually sealed her behind the Thousand-Year Door. The game's ending brings her back, and does so in the darkest way in the series: she takes possession of Peach's body. The final battle plays out in the Palace of Shadow, against the princess herself.
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2004 · The Thousand-Year DoorDooplissHe doesn't steal your appearance: he steals your nameDoopliss in the original version. He belongs to the Duplighosts, those shroud-draped ghosts able to imitate the appearance and techniques of their opponents. Where an ordinary Duplighost copies a target for the length of a battle, he steals Mario's body, appearance and complete identity — to the point where his own companions no longer recognise him. Boss of chapter 4, he sets the most memorable riddle in the game: to beat him, you first have to find his secret name, a nod to Rumpelstiltskin.
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2004 · The Thousand-Year DoorHooktailThe fire-breather who fears frogsHooktail in the English version: the game's first great enemy, a glowing red dragon, greedy and smooth-talking, who rules over a ruined castle at the end of a hostile road. She has swallowed the Diamond Star, the first of the seven Crystal Stars — impossible to move on without bringing her down. Her statistics are modest, 20 hit points and an attack of 5, but the essential is elsewhere: this creature capable of breathing fire starts trembling at the slightest croak. She belongs to a family of three dragons.
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2004 · The Thousand-Year DoorGrubbaThe promoter who was siphoning off his wrestlersGrubba in the English version: a former wrestler so dominant that some of his holds ended up banned from the ring, turned manager of the Glitzville Arena. Jovial smile, loud voice, and a secret machine wired to the Gold Star that drains the life force of the fighters he employs. He is the one who saddles Mario with the pseudonym The Great Gonzales. Unmasked, he morphs into Macho Grubba for the final confrontation — the real boss of a chapter that looked like a sporting tournament.
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2004 · The Thousand-Year DoorGold HawkA belt set with a fake gemRawk Hawk in the original version: a golden bird of prey all in muscle, nicknamed “the nuclear warrior”, who sits at the top of the Glitzville Arena bill and parades with his belt. Two lies hold the character up. The title, first: he won it by forfeit, in the shadow of Dark Toadster. Then the gem set in the belt: it is a fake. Boss of chapter 3 with 40 hit points, he fights as an aerial wrestler, cheap shots included — and ends up granting his respect.
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2004 · The Thousand-Year DoorCortezThe Pirate King, skeleton editionCortez in the original version: the ghost of a captain whose spirit refuses to leave this world, returned in the form of a spectral skeleton. Legend says he curses anyone who comes near his gold, which ended up driving almost every sailor away from the region. Mario meets him in chapter 5, on Keelhaul Key, where he guards the Sapphire Star at the bottom of the Pirate's Grotto. His battle plays out in three forms, sword, scimitar, rapier and hook to hand. Defeated, he becomes the team's ferryman.
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2004 · The Thousand-Year DoorBonetail200 hit points — more than the final bossBonetail in the original version; the French name is a portmanteau of “occire” (to slay) and “croc” (fang). This undead dragon waits at the very bottom of the Pit of 100 Trials, the most demanding optional content in the game. He is the third and last of a family that also counts Hooktail and Gloomtail, and the difference leaps out: he no longer has scales, only tattered wings, a bleached carcass and an empty stare. He absorbs, he heals himself, he resists — and his reward is a badge you can buy in a shop.
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