The count calls for a clarification, because three figures are in circulation. Odyssey contains seventeen kingdoms in all; the main story crosses fourteen of them; the other three only appear after the credits. Of those fourteen, twelve have their profile here — the two missing ones are transition stages of a few minutes, with no town and no boss, and the blog has not yet devoted an article to them.
What strikes you when you string them together is the total absence of visual continuity. A monochrome top-hat island, then a prehistoric waterfall, then a Mexican desert, then a haute couture city under a glass dome. No transition is prepared: the ship lands, and the setting bears no relation to the previous one. The device is risky — it could have produced a catalogue with no unity — and it works for a simple reason: it is Mario who provides the unity, not the setting.
Every kingdom nonetheless follows the same grammar. A town or a central site, a people with its own physiology, a regional currency to spend at Crazy Cap, a local outfit, and a handful of capturable creatures that exist only there. It is that invisible regularity that lets the player feel at home in a setting they are discovering.
2017 · Super Mario OdysseyCap KingdomA first country in black and white*Cap Kingdom*. An island shaped like a top hat, bristling with black vegetation and drowned in a thick fog: the first kingdom of 2017 makes the unexpected choice of monochrome, with Victorian accents that evoke London. At its centre, Bonneton, the town of the Bonneters, dominated by Top-Hat Tower. This is where Mario meets Cappy, learns of Tiara's abduction and discovers the capture on a frog — the most effective tutorial in the series, since it consists in becoming somebody else. The Broodal Topper serves as the first boss.
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2017 · Super Mario OdysseyCascade KingdomThe first real playground*Cascade Kingdom*. After the narrow alleys of the previous kingdom, the space finally opens up: a prehistoric canyon crushed by a giant waterfall, vertical, which you climb in whatever order you like. It is the second stage of 2017, and the first where exploration becomes the reward. Here you repair the Odyssey to set sail, you come across the T-Rex whose capture has remained the game's trademark image, and you face Madame Broode and her golden Chomp — the adventure's first substantial boss.
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2017 · Super Mario OdysseySand KingdomThe largest, and a pyramid that floats*Sand Kingdom*. The third stage, and the largest territory in the 2017 game. Around the oasis village ofTostarena, the setting borrows from Mexico: festive skeletons, cacti, calaveras and a Day of the Dead atmosphere. Above the desert floats an inverted pyramid, an acknowledged echo of Chichén Itzá. Two guardians follow one another there, the Broodal Hariet then Knucklotec. It is also the biggest reserve of collectibles: 89 Moons and a hundred pyramid coins. Here you ride Jaxi, you meet a Sphynx, and Crazy Cap sells sombrero and poncho.
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2017 · Super Mario OdysseyLake KingdomA city of dressmakers under a dome*Lake Kingdom*. Beneath the calm waters of a lake lives an entire civilisation devoted to clothing: the Lochladies, celebrated stylists, live in La Robelle, a city protected by a glass dome. The French name plays on “robe” and “belle”; the English version, *Lake Lamode*, has fun with the French expression “à la mode”. The local plot is a theft: the Nice Dress, a national treasure, is carried off for Bowser's wedding in the first seconds of the visit. A Scottish nod completes the picture with Dorrie, a cousin of the Loch Ness monster. The Broodal Rango guards the terrace.
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2017 · Super Mario OdysseyWooded KingdomBotanist robots in a steel greenhouse*Wooded Kingdom*. The strangest kingdom of the 2017 journey has two registers coexist that do not go together: lush vegetation and imposing iron structures leaking steam. At its centre, Steam Gardens, an open-air industrial greenhouse cultivated by the Steam Gardeners, a people of botanist robots. The setting draws, according to the art book, on Redwood National Park and its sequoias. A T-Rex roams free in the neighbouring Deep Woods. The Broodals steal an exceptional bouquet there, and the boss Torkdrift is a floral flying saucer to be turned against itself.
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2017 · Super Mario OdysseyLost KingdomNo boss, no mission: pure terrain*Lost Kingdom*. A single island emerges from the purple vapours of a sea of poison: Toxîle, a transparent portmanteau in French between “toxique” and “île”. The jungle you explore there draws on the forests of South-East Asia, and the slightest contact with the surrounding liquid is fatal. Its singularity is structural: it is the only stage of the main adventure with no boss and no scripted mission. Mario simply explores it, between two big confrontations. The local star is the tropical Wiggler, whose capture lets you stretch like a concertina to cross the chasms. Thirty-five Moons to gather.
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2017 · Super Mario OdysseyNew Donk CityA city of humans in tiesCapital of the *Metro Kingdom*, New Donk City is a setting unique in the whole series: a real metropolis populated by adult humans, inspired by New York, with its taxis, its manhole covers and its office workers. The contrast with the mushrooms and the bricks is head-on, and the name of the place is a double pun — “Donk” comes from Donkey Kong, the rest from New York City. The city is run by Pauline, and its music festival constitutes the most memorable moment of the 2017 game.
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2017 · Super Mario OdysseySnow KingdomA blizzard on the surface, a city underneath*Snow Kingdom*. On the surface, a frozen plain swept by a blizzard that reduces visibility to a few metres: the kingdom seems empty. That is a decoy. A well hidden under the snow leads to Shiveria Town, a cave city dug beneath the ice pack, where the Shiverians live, bouncing seals. There you run the Bound Bowl Grand Prix, a race in which you have to bounce rather than jump. The setting borrows from a fantasy Siberia, nesting dolls and dancing included. Fifty-five Moons, and the Broodal Rango as guardian.
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2017 · Super Mario OdysseySeaside KingdomA smart resort and a miraculous water*Seaside Kingdom*. Turquoise cliffs, golden sand, crystal-clear waters: the kingdom openly quotes the Côte d'Azur and the Riviera. Its central zone is Bubblaine, an upmarket seaside resort whose entire economy rests on a sparkling water reputed to bring luck. The verticality comes from the Glass Tower, which has to be climbed to the top. It is also the most underwater stage of the 2017 game, with Maw-Rays and a Sphynx lurking in the depths, and one of the richest in collectibles: 73 Power Moons to unearth.
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2017 · Super Mario OdysseyLuncheon KingdomA volcano that spits stew*Luncheon Kingdom*. Here, almost everything is edible. Giant pots, outsized cutlery, mountains of food and a floor of salt: the setting takes the idea all the way, and the central volcano, Mount Volbono, spits not molten rock but a pink lava evoking stew. The local people, the Volbonans, are living forks who prepare the Stupendous Stew — the very one Bowser comes to requisition for his wedding. The climb is made on the back of a Lava Bubble. The cited inspirations are Pompeii and Vesuvius, with a touch of Réunion. Boss: the bird Cookatiel.
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2017 · Super Mario OdysseyBowser's KingdomThe Koopa King takes up the Japanese castle*Bowser's Kingdom*. The thirteenth kingdom of the adventure, and a deliberate change of tack: forget the European medieval fortress bristling with spikes. Bowser has treated himself to a traditional Japanese castle, with concentric walls, a dry garden, a tea house — and moats of poison. Two captures peculiar to the place structure the crossing: the Pokio, a pheasant that climbs along walls, and the Jizostatues, stone skeleton keys that sink to the bottom of the water. The forced wedding is prepared here, before the player's eyes, and the Broodals come back in formation for one last stand at the controls of the RoboBrood. Sixty-two Moons.
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2017 · Super Mario OdysseyMoon KingdomThe fourteenth stage: the Moon, the real one*Moon Kingdom*. The terminus of the 2017 main story, set on the Moon itself: a grey, dusty setting organised around Honeylune Ridge. The low gravity changes the whole vocabulary there — jumps carry further, the fall is slow, and passages that would be trivial elsewhere call for a different reading. The Moon Caverns house a second fight against Madame Broode. At the end waits the Wedding Hall, where the ceremony is ready, and the final confrontation. Thirty-eight Moons to gather — and, once the credits have rolled, the game's real content opens up.
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