Sushie, Cheep Cheep orange et violette, les nageoires croisées

Sushie: the Cheep Cheep nanny of Paper Mario

1119 words | Reading time : 5 minute(s)

CharacterPaper MarioPartners

A bossy babysitter who cries at love stories. Tasked with watching over a band of young Yoshi on the volcanic island of Paper Mario, Sushie becomes Mario's aquatic mount. This profile details her role as a tyrannical nanny, her ability to carry the plumber across water and to dive, and her repertoire of liquid attacks.

On the volcanic island of the fifth chapter of Paper Mario lives a Cheep Cheep who is nothing like an obstacle fish: Sushie, head nanny to a band of young Yoshi who are particularly rowdy.

She is bossy, talkative, and bursts into tears at the slightest love story. Portrait of the partner who finally made water crossable.

Contents


The nanny of the tropical island

Sushie lives in a village perched on a tropical island dominated by a volcano. Her official job is anything but heroic: she is the babysitter in charge of a small band of young Yoshi that the village entrusts to her.

Suffice it to say the job is thankless. The children find her tyrannical and spend their days slipping away from her, while she wears herself out counting them and calling them back into line.

It is precisely a disappearance of children that throws her into the adventure: when her charges go missing, Sushie teams up with Mario to find them, then stays with the party.


A fish that goes from scenery to teammate

The Cheep Cheep have been, since 1985, the most common enemy fish in the series: you dodge them, you jump over them, you flee from them underwater. Seeing them rise to the rank of ally is the same reversal applied to the Goomba and the Koopa.

Sushie fully embraces her species: she swims fast, breathes badly out of water and regards the sea as her natural territory. Her round build and her big lips make her instantly recognizable.

She thus joins the small gallery of enemies recycled into companions that has become the series' signature, alongside Goombario and Kooper.

Painted illustration of Sushie carrying Mario across the surface of the water
A fish that goes from scenery to teammate: Sushie serves as a living raft.

Crossing water, at last

Her field ability radically changes the game's map: Mario climbs onto her back and crosses the stretches of water that were off-limits to him until then.

  • She serves as a living raft to cross lakes, rivers and inlets.
  • She makes it possible to dive to recover the items lying on the bottom.
  • The wooden jetties become so many boarding points scattered across the world.

This late arrival in the adventure has a well-thought-out effect: it reopens in one stroke every water area encountered since the beginning, and revives the exploration of the earlier chapters.


An entirely liquid repertoire

In battle, Sushie plays out her aquatic nature in four registers. She starts with the most direct: a belly flop that crushes the target with her full weight.

She then learns to spit a jet of water from a distance, to raise a protective bubble around Mario to cushion incoming blows, then to unleash a wave that crashes over every enemy at once.

This mix of attack, support and area damage makes her one of the most complete partners in the game — a profile that Bobbery would take up in his own way in the next installment.


Bossy outside, sentimental inside

Sushie's personality is a permanent comic device. She hands out orders to everyone, Mario included, comments on the group's decisions and never hides her opinion.

But the shell cracks fast: she is crazy about romantic stories and cries at the slightest touching scene, which instantly defuses her front of authority.

It is this double face — the stern governess and the starry-eyed romantic in tears — that made her one of the funniest characters in a game that is hardly short of them.


Sushie at a glance

Name Sushie
Species Cheep Cheep
Game Paper Mario (2000, Nintendo 64)
Chapter The fifth, on the volcanic island
Role in the village Nanny to a band of young Yoshi
Field ability Carrying Mario across water and diving
Attacks Belly flop, water jet, protective bubble, wave
Personality Bossy, talkative, very sentimental
Effect on the game Reopens every water area

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FAQ

  • Who is Sushie in Paper Mario?
    She is a Cheep Cheep recruited as a partner in the fifth chapter of Paper Mario, released in 2000 on Nintendo 64. In the village, she works as nanny to a band of rowdy young Yoshi.
  • What is Sushie useful for outside battle?
    Mario climbs onto her back to cross stretches of water and to dive for the items lying on the bottom. She thereby reopens every water area encountered since the start of the game.
  • What are Sushie's attacks?
    A belly flop that crushes the target, a water jet at range, a protective bubble that cushions the blows Mario takes, and a wave that crashes over every enemy at once.
  • Why is Sushie funny?
    Because she gives orders to everyone, Mario included, while bursting into tears at the slightest romantic story. That contrast between a front of authority and real sensitivity is the whole character.
  • Are Cheep Cheep normally enemies?
    Yes, they have been the most common enemy fish in the series since 1985. Sushie belongs to that line of adversaries recycled into companions, a signature of the Paper Mario series.

The story-driven adventures

Super Mario RPG, the Paper Mario series and the Mario & Luigi games: our guide untangles the three role-playing sagas.

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